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Collision Detection using AABB and Octree
Collision detection between two spheres is accomplished in this project with the help of Axis-aligned Bounding Boxes and Octree. Each object is surrounded by an AABB, which is divided into 8 smaller AABBs and this sub-division continues until it reaches specified depth. Collision check is first done on the top level AABBs and if it succeeds, next level of collision checks are done. C++ is used as the programming language and Vulkan API for rendering.
About Collision Detection
GALLERY

Octree_Collision

Octree_Collision2

Octree_Collision
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