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RAYTRACING
In this Raytracing algorithm, we loop through every pixels and every light in the scene and generate a ray from the light through every pixel. The intersection point of the ray and the triangles in the scene are recorded and color in that pixel is rendered as an image with .ppm format.
AboutRaytracing
CODE
OpenGL code to render each frame
GALLERY

RaytracingOutput1

Output

RaytracingOutput1
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